Improved building LOD distances for Extreme/Ultra to be really extreme and ultra (x3 times greater).Added “Terrain noise” to make distant terrain look less flat. “Hide foliage” option has a shortcut set to Ctrl+F by default.Added “Hide foliage” to the graphics options and made that shader functionality toggleable.Added “Hide dead bodies” option, so dead units can vanish even on higher graphics settings.Added an option for near the camera objects fading (on/off).Added “Clouds shadow” option to shadows.Number of character traits has been increased from 3 to 6.Number of household ancillaries has been increased from 1 to 3.Added more variety to generals in Empire Divided.Battle loot implemented in field battles, granting different sums based on the upkeep cost of the defeated army and the action selected after victory.For instance, tier 1 skills are unlocked on levels 2/3/4, instead of the previous 2/4/6 Levels 2 and 3 of Agent skills are now unlocked on the next agent level, instead of skipping a level.Champions have received a skill that directly buffs the bonus to unit experience per turn.In battle, ships in will now be able to leave their disembarking area by shifting in reverse, making room for more ships to land.Reinforcement range is now visible as an area, not only as blinking arrows.Agent skills have been re-ordered to mimic the order of attributes in the character portrait.Skill cards for agents, generals and military traditions have informative pips that show what the skill grants at each level.Generals’ skills are also now culture specific.They now have more actions, some of them having significant new effects Agents skills have been completely reworked, rebalanced and are now culture-specific.
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January 2023
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